Bloodcount
Starcraft II Moderator
- Reaction score
- 297
Well I am going to make a map entarly based on the hydralisks.How about you?????
Hmm, It relly depends on the features.
If they add. A way to tell them in code. To do the same thing as when a user Holds Shift and tells there guy to go to 10 spots. Then i may attempt a game i am considering trying now warcraft 3...
But First...
I Plan on remaking Tetris, if key bored input is faster. and making it mulitplayer.
Most of my game ideas, are on hold, because there a pain to do with just triggers, and i am too lazy to learn jazz, because there will be a new language based on c for star craft 2. So i am waiting to learn that.
There will be like 10 dota maps within the first week.
Just because there will be a more advanced editor, that doesn't mean that people still won't make crapI realyl think they should have a more advanced editor this time so we dont get to many crappy custom maps
In a Starcraft FAQ batch, Blizzard wrote that units in the editor will be able to earn experience. And a leveling system WILL be made by players.I dont know if i will be touching staredit 2
The reason I enjoy warcraft 3 is because it has levellable HEROES.
Starcarft heroes are not levellable.
Users will have access to a user-friendly Trigger Editor, which will allow beginner and intermediate map designers to make advanced maps without having to learn the particular details of the scripting language.
Bumping this =]
I'd probably start with an escape map. It's simple to learn, and you get the basics of w/e language and features of the game from it.
I started GUI with an escape
Then I'd probably make a Race to test the Data Editor...
Then, I'd make a campaign
...I hope TriggerSleepAction (or the equivalent) will be accurate. There will be no more need for timers, attaching, etc.