Winky the Wombat - Official Progress Thread

Discussion in 'Gaming' started by Jindo, Jan 14, 2009.

  1. Jindo

    Jindo Self

    Ratings:
    +462 / 0 / -0
    The game that has been highly anticipated for so long is now official being worked on, and this is the home of its official progress!

    I have several previews, but right now, I'm only able to show this one screenshot of the beginning of the very first level.

    This should give people a very good idea of the general art and design style to the levels, the characters and animation will follow a different style.

    Behold:

    [​IMG]
    [​IMG]

    There are no outlines, there's a very simple big-brush style to the ground and walls, and there is more detail on props and eye-candy. The wires are in some levels as part of a human monitoring plan to keep an eye on wildlife (this scheme was cancelled years ago, however the wires still remain).

    You can also see some concept art here:

    [​IMG]

    Winky the Wombat - The Hero that's going to send Animals back to the Stupid Age.

    [​IMG]

    Jazz Hands - The new King of the Jungle!

    [​IMG]

    Dynaduck - He knows what to do with his big stick.

    [​IMG]

    Giant Mutated Gopher - Boxing. Dancing. Demolition.

    [​IMG]

    Dr. Toad - Hell is Full. So he waits outside.

    ---

    If you are unaware of who/what Winky the Wombat is, it might be a good idea to do some reading, this isn't the first time he's made an appearance on this site ;O.
     
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  2. w00t22

    w00t22 CSS L4D DoD? Steam ID = w00t22

    Ratings:
    +42 / 0 / -0
    looks cool, cant wait to play it
     
  3. Jindo

    Jindo Self

    Ratings:
    +462 / 0 / -0
    Glad you like it :3, I'll have some form of demo gameplay avaiable eventually :)!

    New screenshot added.
     
  4. WastedSavior

    WastedSavior A day without sunshine is like, well, night. Staff Member

    Ratings:
    +217 / 0 / -0
    :D W*I*N*K*Y :D

    :thup: Can't wait!
     
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  5. BANANAMAN

    BANANAMAN Resident Star Battle Expert.

    Ratings:
    +153 / 0 / -0
    hell yeah...
     
  6. thewrongvine

    thewrongvine The Evolved Panda Commandant Staff Member

    Ratings:
    +505 / 1 / -0
    I love Winky the Wombat! Cool and awesome.

    Can't wait for this! :thup:

    ~Hai-Bye-Vine~
     
  7. Prometheus

    Prometheus Everything is mutable; nothing is sacred Staff Member

    Ratings:
    +592 / 0 / -0
    "Winky the Wombat - The Hero that's going to send Animals back to the Stupid Age."
    Lmao quote.
     
  8. Ninva

    Ninva Анна Ахматова

    Ratings:
    +377 / 0 / -0
    This is awesome. :D
     
  9. Jindo

    Jindo Self

    Ratings:
    +462 / 0 / -0
  10. monoVertex

    monoVertex I'm back!

    Ratings:
    +459 / 0 / -0
    Oh my... it finally started!

    That took you a while :p.

    Can't wait for it, be sure you finish this one!

    Btw, I can't see the Winky in the interactive version.
     
  11. BANANAMAN

    BANANAMAN Resident Star Battle Expert.

    Ratings:
    +153 / 0 / -0
    maybe because it's just for viewing the entire level?
     
  12. Jindo

    Jindo Self

    Ratings:
    +462 / 0 / -0
    Precisely :), You'll get your beloved Winky later ;P.
     
  13. thewrongvine

    thewrongvine The Evolved Panda Commandant Staff Member

    Ratings:
    +505 / 1 / -0
    Cool... map. How far off can you view? o.o I think I held the left arrow really far and it took me some time to get back. :D

    ~Hai-Bye-Vine~
     
  14. sqrage

    sqrage Moderator Staff Member

    Ratings:
    +508 / 0 / -0
    Forever, the background is just an endless loop.
     
  15. Miz

    Miz Administrator

    Ratings:
    +430 / 0 / -0
    After this Jindo needs to make a spin off series - Mortal Wombat
     
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  16. Jindo

    Jindo Self

    Ratings:
    +462 / 0 / -0
    Progress:

    • Began Winky animation sprites.
    • Completed 1st Frog enemy sprites.
    • Continued Jungle level.
    • Began City level.
    • Began work on Character Avatars

    ---

    Sometime over the weekend I plan to have several avatars made based off of the characters from the game (Including Jazz Hands, and the Might Mutant Gopher (Also including a new boss, and an old, not so well known character called Erwin the Fish))

    The avatars will look something like my current avatar (hopefully I'll be able to produce better quality ones with a little more practice)

    As soon as I've scripted and finished animating Winky, I'll put him in to the first level and you'll get your demo immediately :3.
     
  17. duyen

    duyen New Member

    Ratings:
    +214 / 0 / -0
    Nice. :thup:

    Just a suggestion: A flying sqirrel ninja boss.

    Oh and just for the record, JESUS CHRIST IT'S A LION! GET IN THE CAR!
     
  18. Jindo

    Jindo Self

    Ratings:
    +462 / 0 / -0
    Spent about 10 minutes trying to update the page, might have to try again tomorrow, unless you can see the difference:

    http://labs.topaz-games.com/winky/levels.html

    You should see the memerable Reference Player from Operation Mayhold, I will animate Winky when I can be bothered, this was to test that I could divide the level up (and I can).

    Basically, when Refbox reaches a specific point in the level, that part of the level ends but you're taken to the next "frame", which is basically the end of the previous part of the level continued.

    This means that instead of having one huge laggy level, I can cut the level up and only display the part of the level that you are playing!

    If you see the updated version, enjoy it. If you fall through the level, it's either because you missed the ledges, or because I haven't finished the level yet :3.
     
  19. Darthfett

    Darthfett Super Mod

    Ratings:
    +614 / 0 / -0
    Playtested:

    Impossibly high maximum velocity makes it possible to simply go straight through walls (try going all the way to the right at the beginning, and then jump straight left).

    Movement is really hard to predict where he's going to land (the sliding affect makes it hard).

    In my opinion, when pressing left/right, you start out too slow, and accelerate too fast (increase the base x velocity, and decrease the acceleration).

    Double jump resets the current x velocity.

    The good things:

    Movement is really smooth. In the really old version (a looong time ago!), the pathing for all the objects were too squared. The pathing in this game is much better.

    Background works well with the movement of the box.

    Graphics still look great!

    Can't wait to see the next version!
     
  20. thewrongvine

    thewrongvine The Evolved Panda Commandant Staff Member

    Ratings:
    +505 / 1 / -0
    Pretty much agree with Darthfett. The movement, especially when jumping, is too player controlled. Like when you jump up, and then decide to turn left or right, your character does go left or right and it accelerates so fast. You can't really turn too much and go a different direction when in the air, so that should may be lowered.

    Is there a double jump? If there is, that also accelerates really fast. O.O What a fast game. :p

    But good job! Awesome! :thup:

    Yeah, I fell off by mistake and I slowly watched the background go up until it was all blank. :D

    ~Hai-Bye-Vine~
     

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