sLsIDK
New Member
- Reaction score
- 13
Wow, that is so cool.
Next we have to change the paths for the UI to replace an
allready existing UI. You can NOT use all the ingame UI's AND
the imported one simply becuse there are only 4 races to chose from
thus making it impossible (unless you creating a modification for
the entire wc3 program.) for the game to show the UI for a player.
In the example I will be replacing the Night Elves. Please note
that changing the paths on the imported files is the "hard way".
If you are making a singleplayer map or a campaign you can
change the gameplay interface but I will put that in the end of
the tutorial. Now there are sertain paths that MUST be used.
For the:
Inventory Cover: UI\Console\*race*\*race*UITile-InventoryCover.blp
Time Indicator Frame: UI\Console\*race*\*race*UITile-TimeIndicatorFrame.blp
Tile 1: UI\Console\*race*\*race*UITile1.blp
Tile 2: UI\Console\*race*\*race*UITile2.blp
Tile 3: UI\Console\*race*\*race*UITile3.blp
Tile 4: UI\Console\*race*\*race*UITile4.blp
Cursor: UI\Cursor\*race*Cursor.blp
Inventory Slotfiller: UI\Widgets\Console\*race*\*race*-inventory-slotfiller.blp
Cinematic Border: UI\Widgets\EscMenu\*race*\*race*-cinematic-border.blp
Spell Area of Effect: ReplaceableTextures\Selection\SpellAreaOfEffect_*race*.blp*
Options Menu Border: UI\Widgets\EscMenu\*race*\*race*-options-menu-border.blp
*: In the SpellAreaOfEffect the night elves are a bit diffrent as
it is "ReplaceableTextures\Selection\SpellAreaOfEffect_NE.blp"
Oh thanks a lot This will be really useful and I do love that Pandaren UI!
Cool. Sorry if its taking a while, but I'll assure you the next version will be stable.So how many Pandas learned new skills from random changes in the world around them?
Anyway, looking forward to the update
Oooh awesome I'll do that (they'll be surprised at the new "Sea Giant Behemoth" boss area). But the other terrain isn't finished yet.Hopefully
Maybe we should post a few screenshots to keep the thread running and people interested? Chaos Control!? or is that a v3.18 surprise. Hmmm...... the improved multiboard?
Dunno.
thanks a lotPlayed the map, it was VERY fun, even against the AI.
Kept me interested for 25 min or so.
Some things that I'm concerned about:
-The AI doesn't really respond to low health, esp. if it's their own health.
-Money can't really be used for much, I had about 5k gold and I couldn't really buy anything that interested me (unless I missed some vendor, lol)
-The beginning of the game was a bit confusing, didn't know where to start at to get my panda hero, etc.
-When you said type "nothing" to set the normal mode, there was no text that told me normal mode was set and the game started. I only knew it started until the game yelled at me saying "Your base is under attack!" or w/e.
-The game was shorter than I expected, I wanted to get to level 100, assuming there'd be more cool abilities, but I guess it'd be boring online, so I guess you could scratch this comment
-When you use "-extend".. it would be nice for the heroes to keep their level and restart the game(putting the base back up, etc), that would make solo more fun, imho. Also, I probably would've gone long passed the original 25 min I had played, lol.
All-in-all.. great for BETA.. keep up the good work
Can't wait for the upcoming updates
AI will be better next version.... in fact it already is now.Can't wait for update, also will it be unprotected too?
Also, when you last updated your post you didn't add the pandaren UI in the credits for me
Also, is the AI improved in the upcoming map?
EDIT: Also, there's a lot of alsos in this post.
We are fixing the tooltips as of now. It's going to be a long process, but we're working on them...first of all the tooltips of the skills...there were only tooltips when you learn the abilities....-.-
The AI for the next version is now better than the current one ^_^ They no longer get incredibly high stats (the unli-tome glitch) and they now go back if their going to die.secondly me and my friend wondered about the AI pandas...they got unbelievable high stats and items we couldnt buy...why that?secondly me and my friend wondered about the AI pandas...they got unbelievable high stats and items we couldnt buy...why that?
Hmm...I see. I'll just nerf the STR gains and STR of the caster pandas (ranged ones) then and reduce their skill cast range....third thing was that the caster pandas were unbeatable for melee pandas...(my friend alsways chose a casting panda i a melee panda and it didnt change anything which items we had...he killed me easily)..
Working on new item recipes for next version. ^_^ And oh, we removed the Vodka completely. (But I'll miss all that right clicking!!)..also there were no item recipes or something like that...i really disliked this...also there was a little thing with the vodka...there was a really big field of vodka and and we didnt need it...change it to a max number of bottles i would say...and the last thing...we had very much gold but nothing to use it after having a full filled equip...
You don't have to be sorry. ~_~ It's stuff like this that make the map better and I appreciate it a lot So thank you very much for your comment If you've got some more ideas, or even some suggestions, just drop a comment again Thanks!sorry for criticize your map this much but i hope it helps you to make it better...all in all it was fun to play it but there were these thing we disliked...but keep up making this map...^^
January 30 UPDATE!
yami-joey said:Last edited by yami-joey; January 16th, 2010 at 03:20 AM. Reason: Added a lot of updates on map progress || Thanks for fixing those colors, Romek! ^_^