tooltiperror
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  • ">>Romek is meant to write a Linked List tutorial. Tell him to hurry up, on my behalf. "

    He won't complete it.
    >Do you know a tutorial for them?
    I would honestly recommend reading the T32x module.
    Romek is meant to write a Linked List tutorial. Tell him to hurry up, on my behalf. :p
    Right on, thanks for the info :p

    I've got 48, not much further to go on that then :)
    Indeed it is. Congrats on your third bar lol :). Oh, please look at the wiki competition thread. I had posted a question there. Thanks for the help again.
    That's alright. I'm planning on buying / checking out a game called Achron myself. If you haven't heard of it I suggest you look it up. Managed to implement time travel in a full scale RTS.

    Edit: And it has a world editor ;).
    Hey. Thanks for the offer, I'll probably take you up on it after my exams are over (they're ending on the 30th). I already know basic Java and coding in general. Most of the stuff I don't know relates to syntax, local variables, other things that are somewhat unique to JASS in particular.
    >at least we know for sure WC3 won't die now.
    WC3 is so good and does so much so well, I don't understand why people thought it would ever die...
    Yeah, I don't even know where to go to learn vJASS. Anyway, as much as I've tried to learn about these structures through your help, I don't think I am finding enough information to make it worth while. I tried putting together a list of all the stuff my heroes would need in a structure, and then thinking that those things would also have to be applied to other units in some degree or another, and it was monstrously big for every unit, which spawn units having only 10% of their structure data even filled. It didn't seem worthwhile. Plus I have already created everything to make it work as is using UnitTypeId's to reference spawned units and set their stats as well as for the hero units (and this makes converting all data from one unit to another very simple, too). So I am probably going to stick with that.
    the golang yacc parser.
    the golang parts of it will be easily understandable for you, the rest is the same like yacc and doesn't need to be changed.
    don't get too exited right now, it may well still take 6 months still I have the time to finish the parser (compulsory service :/)

    grammar is written though. I'll try to do it starting next monday (28th), but I only have 2 days. If I'm done till then, you may proceed and do your stuff = )

    oh my gosh just now that I type this I see how blind I've been before. Down with xml-mapping! Long live goyacc!
    >I assume you've already started a superior AIDS for SC2 in Galaxy?
    Not much point, really. Andromeda (or whatever will take the essential place of vJass) hasn't come around, yet. I wrote an indexer, but data attachment on the whole is impractical with the 2 mb script limitation, or whatever it may be...
    Yea. Glad you like it, heh. Feel free to post stuff about it in the thread that you think other people might find inspiring/helpful.. you're welcome to give feedback, there.

    It's strange that people didn't seem to catch on too quickly. AIDS has been around for like... a year or something, now.
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