tooltiperror
Reaction score
231

Profile posts Latest activity Postings About

  • If you look at Status (for move speed mods using AIDS) and BuffStruct (for buff/attack modifications using AIDS) you will see I've mostly done what you're talking about. :p

    Having an AIDS struct is, in some small way, like having [LJASS]struct MyStruct extends unit[/LJASS]. :)
    See Status, you'll see what I mean - Status[unit] returns a struct which basically extends the unit, and you call .addStun() or whatever on it directly... can even modify the move speed, attack speed, etc in it. Even breaks the 522 ms limit.

    AIDS structs as I've said before are the reason I wrote AIDS. And the reason AIDS is so cool. Converting units into structs are what they're essentially all about! :p
    Predominantly synthesis, sound manipulation and composition/production. I do graphic design, unicycle, running, and play didgeridoo as well, but the focus really is on sound.
    I speak english my Afrikaans is like 50/50 and thats all. I can swear in Greek and portuguese a little. I have forgotten most of it though xD
    LMFAO it is.. i know it. Ek kan Afrikaans praat maar dit is baie moelik vir ek want ek haat dit =/ Goodluck finding what that means, German and Dutch people can pretty much catch most of what i say.
    Well, the vJASS method is probably the best method I can think of. If you aren't going to deallocate the index, it is just index+1. Sorry, I wish I could be of further assistance. :(
    I'm not sure how you would be able to use a linked list for allocating. :p Care to explain a bit more? Sorry. D;
    I would appreciate it. So far, I've made my Stance System in a separate map. So I don't have a template map yet. Would be great if you can terrain it.
  • Loading…
  • Loading…
  • Loading…
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top