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  • Some seem rather fine. I don't really like Shadow Strike and ensnare though. Shadow Strike is good, but you could use something more Undead-ish. A simple name change is fine IMO. Ensnare doesn't really do much good, since it doesn't do anything if your units are melee (cough, Raiders, cough).
    I dunno, maybe you could switch Critical Strike and Ensnare (so Blade Throwers can thrash stuff from far away). Its your choice though :)

    Vex's map Optimzer got owned too, from what I know. It thrashed possibly half the maps in the internet. I just like it 'cos I can switch back to 1.23 and start playing older maps, and still be able to use the epic new features.

    BTW, Castle Fight 1.10 was really good... I forgot when I last played it, but it was epic.
    I'll send you my map concept via PM.
    It's dead as of the new patch, but I'm going to fix it as soon as possible. As soon as SCII comes out I'm going to remake it.
    It takes me 1 month to plan a project, 2 weeks to decide whether to start it, 1 day to do random terraining, and probably another 6 months to actually do some tiny form of progress. It takes me another week to decide to give it up.
    That was my previous project, which was rather normal a hero arena. I'm starting on a new, more original project. Hopefully, I'll get some form of progress by Sept 1st (I want to start a thread about it then, I started one of my most active threads on the same date last year).

    Am I the only one, but I find Blizzard's new patch really useful 0_o Hashtables are epic.
    Hi! I really like the maps that you and Tyrande_ma3x work on. I realise that you guys work on quite a lot together. Good friends, perhaps?
    It's an email, should be instant. :D
    And you should register/download/play quickly, before the game comes out, ^^
    My name is thewrongvine. Add me.
    Because HoN is literally, just taking it from Icefrog, they actually asked and stuff. It's 90% remake of DotA, like the spells are the same exact thing, just different models and effects obviously. Not that it's not fun, but it's more like a mini-game. LoL is like a real game by itself, they were just inspired from the AoS genre, but it has a lot of unique things. HoN's gonna cost $30 I think, but it comes with special stuff too. LoL, well, yeah that's a real game, so it'll cost.
    I have an extra beta key if you'd like, but better hurry, the game's coming out soon, ^^

    Only reason I'm playing HoN is because it's something fresh (like even diff terrains and models make it feel better, and they have like 2 or 3 custom heroes not from DotA)... and because it's FREE. :D
    But I shall also play LoL hopefully when it comes out.
    > but that is using JUST the object editor.... right? I mean, I am 100% sure that that was the case for the Uberlisck
    I think only the Ultralisk one only used the data editor. The other ones, me thinks, used also something else.
    No, I am not the original creator. He (mrchak) passed the map onto me over three years ago. What that makes me then is the real developer. If you're curious about the "before and after" then I'd tell you to compare 2.0 versus 4.1b.
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