Snippet Agent Index

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
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216
Agent Index
Requires : JassHelper 0.9.J.1, Warcraft 3 1.24b or later

JASS:
/////////////////////////////////////////////////////////////////////////////////////////////
//     __    _____   _____   _    _  _____  _____   _    _   __    _____   _     _
//    /  | /  __  \ |  ___| | \  | ||__ __||__ __| | \  | | | _\  |  ___| \ \  / /
//   / _ | | |  |_| | |___  |  \ | |  | |    | |   |  \ | | || \\ | |__    \ \/ /
//  / /_|| | |  ___ |  ___| | |\\| |  | |    | |   | |\\| | || || |  ___|   |  |
// /  _  | | |__| | | |___  | | \  |  | |   _| |_  | | \  | ||_// | |___   / /\ \
///__| |_| \_____/  |_____| |_|  \_|  |_|  |_____| |_|  \_| |__/  |_____| /_/  \_\
//
// by kingking      ~> ~Version 1.0.1~ <~
//
// You may heard unit indexing, but agent indexing is possible too.
//
//  How to use?
//  GetAgentIndex(agent) -> index
//
//  When you use this, always remove leaks to free up indexes.
//  If you failed to do so, the index generated will flow over 8190,
//  Means it can't be put in array more, put it in hashtable instead.
//  Once you remove leak, it will free up the index. 
//
//  Reminder : Don't put any type other than the type supported.(See below)
//
//  Supported types :
//  Trigger, Timer, Unit, Effect, Group, Force, Location, Rect, Region, Boolexpr
/////////////////////////////////////////////////////////////////////////////////////////////
library AgentIndex

globals
    private hashtable IndexStorage = InitHashtable()
    private integer Counter = 0
    private integer array FreeIndexes
    private integer FreeIndexCount = 0
    private integer Index
endglobals

function GetAgentIndex takes agent g returns integer
    set Index = LoadInteger(IndexStorage,GetHandleId(g),0)
    if Index == 0 then
        if FreeIndexCount > 0 then
            set Index = FreeIndexes[FreeIndexCount]
            set FreeIndexCount = FreeIndexCount - 1
        else
            set Counter = Counter + 1
            set Index = Counter
        endif
        debug if Counter > 8190 then
            debug call BJDebugMsg("Too many indexed agents!")
        debug endif
        call SaveInteger(IndexStorage,GetHandleId(g),0,Index)
    endif
    return Index
endfunction

private function ReleaseIndex takes agent g returns nothing
    set Index = LoadInteger(IndexStorage,GetHandleId(g),0)
    if Index > 0 then
        set FreeIndexCount = FreeIndexCount + 1
        set FreeIndexes[FreeIndexCount] = Index
        call FlushParentHashtable(IndexStorage,Index)
    endif
endfunction

//Hook destroying native to release index
hook DestroyTrigger ReleaseIndex
hook DestroyTimer ReleaseIndex
hook DestroyGroup ReleaseIndex
hook DestroyForce ReleaseIndex
hook KillUnit ReleaseIndex
hook RemoveUnit ReleaseIndex
hook RemoveLocation ReleaseIndex
hook RemoveRect ReleaseIndex
hook RemoveRegion ReleaseIndex
hook DestroyBoolExpr ReleaseIndex
hook DestroyEffect ReleaseIndex
endlibrary


It works like unit indexing, but it is designed for indexing agents.
Handle's Id is known it is a big number. To make the id small enough to fit into variables' array and make use of it, some people like Cohadar(using hashing to lower the id and store it), Vexorian(Handle's Id - Starting Id) tried their way to solve it.

By the way, this is my method to make the id small.
This stuff can generate new id for agents, starting from 1.. So, it is well to fit in the variables' array(limit : 8191).

You may use it for safe type data attaching, example :
JASS:
library AgentData

globals
    private agent array agents
    private integer array dataz
endglobals

function SetAgentData takes agent g, integer data returns nothing
    local integer index = GetAgentIndex(g)
    set agents[index] = g
    set dataz[index] = data
endfunction

function GetAgentData takes agent g returns integer
    local integer index = GetAgentIndex(g)
    if agents[index] == g then
        return dataz[index]
    endif
    return 0
endfunction

endlibrary
 

Zwiebelchen

You can change this now in User CP.
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60
I don't really get what is the point of this script? Oo

Maybe give an example why you would need this.
 

UndeadDragon

Super Moderator
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447
Besides the script, this is only an 11 character post. Why don't you actually explain it?
 

Azlier

Old World Ghost
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461

Jesus4Lyf

Good Idea™
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397
See, but this is stupid, isn't it?:
JASS:
function GetAgentData takes agent g returns integer
    local integer index = GetAgentIndex(g)
    if agents[index] == g then
        return dataz[index]
    endif
    return 0
endfunction

Because storing the agent in an array means the handle won't get recycled. So the check kills itself. May as well not null.

Things like AIDS are a good solution to this because they trigger off the unit being removed, not the handle being recycled, so things cycle... With agents you'd have to try loading them from a hashtable and have them return null, and then flush or something, and I dunno. I'm going to bed. Or something.
Free ramble.
 
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