Ofcourse theirs no guarantee that it will be 100 slots since that would be extremely hard to put into a full save, but theirs plenty of time to work on that later on down the road.
It actually is quite possible. I can't prove it but ide like to some day since I have seen it done before. But I will probably drop it down to like a 30 or less since 100 space isn't really all that required.
Believe what you want Trigger but ive been seeing you lately going around lately being vary rude with other peoples projects. Please stop posting rude remarks and keep your rude comments to yourself.
As for the map, I think the inventory system will be dropped to 20 slots. All in all you will have 6 active slots (your heroes inventory) and 20 inactive slots where you can store items.
Its been a bit slow but Ive been busy visiting my dad. Things will pick up. Expect Alpha soon, promise :thup:
Well I saw you posted in that FFT post, then you still post here XD But just... blargh nvm. Anyways we don't want multiple codes. It will only be like 2 sep codes at max. One for the hero, other for inventory.
I don't know if you already have a camera/movement system but there's a really nice system by Smith_S9, I have it if you need it. Really easy to implement.
You could make a "spell" that turns off the triggers for the 3rd person camera and one that turns them back on, so people choose, as the camera is only one trigger.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory