(PS: Part two coming soon, btw.)
Before we start, let's say i know all these by knowladge and i know EVERYTHING about alpha channels, and i used almost every tool used to make gmax models.
Hero Selection
Difficulty: Quite easy (3/10)
This is going to make a hero selection room, where when something goes over a hero it creates that hero for the triggering player.
Okay, first thing open up the trigger editor, then create a new catagory named 'Hero Selection'.
Alright, now create a trigger named 'Arthas'(Or whatever unit your going to make for it.)
Now we are going to go back to the normal editor and in the toolbox goto 'Region Pallete' and create a box where you want your hero to spawn, then rename it 'Arthas(Or the name of the hero) and one where you want a unit to go to in order to select that hero. Name this region 'Spawn'
Now we are going to go back to the Trigger Editor and create an event. This event is going to be " Unit - A unit enters (Region name) <gen>" (Replace 'Region Name' with the name of the region.)
Now, we create a action, the action is going to be 'Unit - Create unit facing angle'
And yes, that's the trigger, replace '(Put hero here)' with the name of the hero, and 'Spawn' with the region name of your spawn point.
The non-leakage way:
Make a custom unit based on the tavern, then add a few units with no attack, THEN set lumber to ten, and make heroes cost ten lumber.
It's the best and most simple way, less time consuming.
Finished! :thup:
Changing Gameplay Constants
Difficulty: 999999999/10 (Godlike)
Actual Difficulty: 2/10
You need The Frozen Throne expansion to do this.
Goto Advanced>Gameplay constants...
There we go, in here you can change:
Experiance gaining..
Max level
Max Gold
Dmg, Hp, Int, Armor, Movement speed ect gain from stats
And a WHOLE lot more.
Finished, that was hard wasn't it?
Image Making & Importing
Difficulty: 4/10 (Easier than you think)
What you need: An image program that has .tga extensions (e.g: GIMP)
Alrite, make a image, make sure you add the frame (optional) and a extra grayed out version for abilities and upgrades.
Import them by selecting them from the Import Manager (F12, TFT Required) and then press CTRL+I and select the .tga/.blp file you want to import. And ta-da!
Note: If your making it a .blp, add in alpha channels. DO NOT add alpha channels with .tga or the game will crash. Different image editors have diffrent ways of doing this, consult your image editor's manual.
Respawning
Difficulty: 5/10 (Not too hard)
I think you get the idea, and ta-da! PS: There's an alternate, non-leaky way, where you can edit the ability 'resurection' and delete the effect and add set cooldown to 0, while time it takes to revive to 40-50-60
Gameplay Tips
Make it roamable!
Although the path to bosses and such should be obvious, leave some open spaces in trees for players to roam and kill monsters at for some player freedom.
Make reviving time short!
People waiting impatiently while there city is blown to pieces isn't a good RPG. I recommend 20-30 seconds, no matter what level.
Make experience gain small!
I recommend 60-70% experience gain at the most.
And that's the end! Have fun!
Welcome to the RPG making tutorial
This tutorial will cover:
Hero Selection
Max level & Experience changing
Image making & Exporting
Unit Respawning
Gameplay Tips
Part two will be:
Quests
Proffesions
Abilty Buying & Adding
More Gameplay Tips
Model Making & Exporting(For the skillful!)
Part three will be:
UV Texturing & Unwrapping
HUD Editing
RPG FAQ
Saving & Loading
This tutorial will cover:
Hero Selection
Max level & Experience changing
Image making & Exporting
Unit Respawning
Gameplay Tips
Part two will be:
Quests
Proffesions
Abilty Buying & Adding
More Gameplay Tips
Model Making & Exporting(For the skillful!)
Part three will be:
UV Texturing & Unwrapping
HUD Editing
RPG FAQ
Saving & Loading
Before we start, let's say i know all these by knowladge and i know EVERYTHING about alpha channels, and i used almost every tool used to make gmax models.
Hero Selection
Difficulty: Quite easy (3/10)
This is going to make a hero selection room, where when something goes over a hero it creates that hero for the triggering player.
Okay, first thing open up the trigger editor, then create a new catagory named 'Hero Selection'.
Alright, now create a trigger named 'Arthas'(Or whatever unit your going to make for it.)
Now we are going to go back to the normal editor and in the toolbox goto 'Region Pallete' and create a box where you want your hero to spawn, then rename it 'Arthas(Or the name of the hero) and one where you want a unit to go to in order to select that hero. Name this region 'Spawn'
Now we are going to go back to the Trigger Editor and create an event. This event is going to be " Unit - A unit enters (Region name) <gen>" (Replace 'Region Name' with the name of the region.)
Now, we create a action, the action is going to be 'Unit - Create unit facing angle'
Trigger:
- Unit - Create 1 (Put hero here) for (Owner of (Entering unit)) at (Spawn <gen>) facing Default building facing degrees
And yes, that's the trigger, replace '(Put hero here)' with the name of the hero, and 'Spawn' with the region name of your spawn point.
Trigger:
- PS: Trigger - Turn off (This Trigger)
The non-leakage way:
Make a custom unit based on the tavern, then add a few units with no attack, THEN set lumber to ten, and make heroes cost ten lumber.
It's the best and most simple way, less time consuming.
Finished! :thup:
Changing Gameplay Constants
Difficulty: 999999999/10 (Godlike)
Actual Difficulty: 2/10
You need The Frozen Throne expansion to do this.
Goto Advanced>Gameplay constants...
There we go, in here you can change:
Experiance gaining..
Max level
Max Gold
Dmg, Hp, Int, Armor, Movement speed ect gain from stats
And a WHOLE lot more.
Finished, that was hard wasn't it?
Image Making & Importing
Difficulty: 4/10 (Easier than you think)
What you need: An image program that has .tga extensions (e.g: GIMP)
Alrite, make a image, make sure you add the frame (optional) and a extra grayed out version for abilities and upgrades.
Import them by selecting them from the Import Manager (F12, TFT Required) and then press CTRL+I and select the .tga/.blp file you want to import. And ta-da!
Note: If your making it a .blp, add in alpha channels. DO NOT add alpha channels with .tga or the game will crash. Different image editors have diffrent ways of doing this, consult your image editor's manual.
Respawning
Difficulty: 5/10 (Not too hard)
Trigger:
- Respawn001
- <b> Events
- Unit - A unit Dies
- Conditions
- ((Triggering unit) belongs to an enemy of Player 1 (Red)) Equal to True
- Actions
- Unit - Create 1 (Unit-type of (Dying unit)) for Player 12 (Brown) at (Center of Spawn003 <gen>) facing (Position of (Triggering unit))</b>
- <b> Events
I think you get the idea, and ta-da! PS: There's an alternate, non-leaky way, where you can edit the ability 'resurection' and delete the effect and add set cooldown to 0, while time it takes to revive to 40-50-60
Gameplay Tips
Make it roamable!
Although the path to bosses and such should be obvious, leave some open spaces in trees for players to roam and kill monsters at for some player freedom.
Make reviving time short!
People waiting impatiently while there city is blown to pieces isn't a good RPG. I recommend 20-30 seconds, no matter what level.
Make experience gain small!
I recommend 60-70% experience gain at the most.
And that's the end! Have fun!