Seannny
Why GUI when you can Jass?
- Reaction score
- 46
I happen to have scored an interview with someone( I cant say who, he/she has requested I not) who has played early versions of starcraft due to his/her employment at Blizzard. He/she as also completely played through WoW:Cataclysm(whats done, that is) because that's the department he/she's currently in.
Basically my friend is good friends with him/her, known him/her for 3 years, He gets free WoW shit from him/her all the time, etc. Believe me or not, its legit.
I dont know what to ask him/her though, The interview is supposed to be this weekend, but we have not decided what day yet, its basically when he/she gets enough free time.
So what do i ask? He/she's open to any questions, from Starcraft 2 to Diablo 3 to WoW Cataclsym, However id rather focus mainly on SC2... Specifically the editor, seeing as I am extremely interested in continuing my warcraft maps to Starcraft. So start listing questions that you want answered, Ill pick the best ones out of the mix, and then update the thread after the interview.
Once again, I am not giving out his/her name, or his/her position due to his/her request... Who knows, in case he/she spills things he/she shouldn't, or just because he/she doesn't wanna be contacted.
He/she has every right to not answer a question, so don't get angry if he/she doesn't answer yours....
Shoot me some ideas guys Oh. And this is ONLY for you here at TheHelper, because ive been here for so long, and support you way over any other site.
Question List:
- Libraries and global declaration blocks were some of the greatest, and most essential features of JASSHelper, will these be similar to what is used in Galaxy? Will it use something completely different?
-Will it be possible to create entire custom atmospheres. Such as making the map feel like something completely different. Such as making a map have the "warcraft" feel instead of the space feel.
-Will most of the names of functions that exist in World Editor today be changed in Galaxy Editor?
-Will we see any aspects of Object Oriented Programming in the Editor?
- Will maps be attached to replay files?
If no: Will you still need to have the map path correct to view the replay
- What will the map size limit be?
- What control is there over unit texture. Will I be able to make marines with 000, 000, 000 guns and still have the rest of the body looking normal, will I also be able to play around with the alpha of units in the object editor?
- Are there some natives for changing stuff like: units max health, or some specific abilitys cooldown or manacost for some unit.
- I would like to ask if they will have a syntax highlighter in the editor?
Update: We have arranged for an interview this Sunday, But its subject to change. I Don't have class and he/she doesn't have work Monday either so if Not Sunday then for sure Monday.
UPDATE 2! Well! We had a few questions going for the interview, and Then my power went out, and By the time the power company got it back, An hour later, He had to go do something D:...
BUT heres a few questions to hold you over
Check a few posts down
Basically my friend is good friends with him/her, known him/her for 3 years, He gets free WoW shit from him/her all the time, etc. Believe me or not, its legit.
I dont know what to ask him/her though, The interview is supposed to be this weekend, but we have not decided what day yet, its basically when he/she gets enough free time.
So what do i ask? He/she's open to any questions, from Starcraft 2 to Diablo 3 to WoW Cataclsym, However id rather focus mainly on SC2... Specifically the editor, seeing as I am extremely interested in continuing my warcraft maps to Starcraft. So start listing questions that you want answered, Ill pick the best ones out of the mix, and then update the thread after the interview.
Once again, I am not giving out his/her name, or his/her position due to his/her request... Who knows, in case he/she spills things he/she shouldn't, or just because he/she doesn't wanna be contacted.
He/she has every right to not answer a question, so don't get angry if he/she doesn't answer yours....
Shoot me some ideas guys Oh. And this is ONLY for you here at TheHelper, because ive been here for so long, and support you way over any other site.
Question List:
- Libraries and global declaration blocks were some of the greatest, and most essential features of JASSHelper, will these be similar to what is used in Galaxy? Will it use something completely different?
-Will it be possible to create entire custom atmospheres. Such as making the map feel like something completely different. Such as making a map have the "warcraft" feel instead of the space feel.
-Will most of the names of functions that exist in World Editor today be changed in Galaxy Editor?
-Will we see any aspects of Object Oriented Programming in the Editor?
- Will maps be attached to replay files?
If no: Will you still need to have the map path correct to view the replay
- What will the map size limit be?
- What control is there over unit texture. Will I be able to make marines with 000, 000, 000 guns and still have the rest of the body looking normal, will I also be able to play around with the alpha of units in the object editor?
- Are there some natives for changing stuff like: units max health, or some specific abilitys cooldown or manacost for some unit.
- I would like to ask if they will have a syntax highlighter in the editor?
Update: We have arranged for an interview this Sunday, But its subject to change. I Don't have class and he/she doesn't have work Monday either so if Not Sunday then for sure Monday.
UPDATE 2! Well! We had a few questions going for the interview, and Then my power went out, and By the time the power company got it back, An hour later, He had to go do something D:...
BUT heres a few questions to hold you over
Check a few posts down