- Reaction score
- 91
> when I block their path they just patrol around and give me free kills.
I noticed that as well, will have to work something out to fix it.
> Soul bind seems really useless
You might as well say the same for Blink. Soul Bind's original concept was an escaping/decreasing distance spell with low damage so it isn't that much imbalanced.
> don't know why meteors are bought first with every AI
First spell for AIs is Firestorm OR Blizzard. But I agree they should buy spells in a random order.
> For the + 20 life thing put it to 20 life healed
Yeah, it's misleading. Will be fixed.
> I see the -2 stat button projectile everywhere normally.
Blame Blizzard's failing random generation. There are 9 souls so it's up to the game to create them randomly...
> Also , were there import credits?
Skipped them in a hurry... Though, it should be noted in my first post in this thread.
> has CD which is very annoying in a fast paced game
You do know when removing and then adding spells resets their cooldown? It is somewhat needed for the spell swapper to have a cooldown since players would just spam the inventory and cast Nova/Meteors/Whatever every 0.5 second. Again, Blizzard's fault.
> Remove that handle counter will ya?
It was left for bugtesting purpouses but for now it isn't that needed I guess. I've forgotten it so it should be gone next version.
> you still need to work on terrain abit
Hmmm, I have a suggestion for Blood but I think he wouldn't agree (but it would support random terrain). Though, I guess he can find a good terrainer to fix a thing or two.
> and with more modes
That was the second thing in the "to do" list.
> make 3 type of AI , easy , normal and hard
Difficulty would be set in-game or dependant on "Computer (Easy/Normal/Hard)" (y, need opinion)
> I also don't see why antonidas ghost model was used for everybody
Not many ghost Heroes in war3 you know...
> this should have a auto rematch toggle mode.
I noticed that as well, will have to work something out to fix it.
> Soul bind seems really useless
You might as well say the same for Blink. Soul Bind's original concept was an escaping/decreasing distance spell with low damage so it isn't that much imbalanced.
> don't know why meteors are bought first with every AI
First spell for AIs is Firestorm OR Blizzard. But I agree they should buy spells in a random order.
> For the + 20 life thing put it to 20 life healed
Yeah, it's misleading. Will be fixed.
> I see the -2 stat button projectile everywhere normally.
Blame Blizzard's failing random generation. There are 9 souls so it's up to the game to create them randomly...
> Also , were there import credits?
Skipped them in a hurry... Though, it should be noted in my first post in this thread.
> has CD which is very annoying in a fast paced game
You do know when removing and then adding spells resets their cooldown? It is somewhat needed for the spell swapper to have a cooldown since players would just spam the inventory and cast Nova/Meteors/Whatever every 0.5 second. Again, Blizzard's fault.
> Remove that handle counter will ya?
It was left for bugtesting purpouses but for now it isn't that needed I guess. I've forgotten it so it should be gone next version.
> you still need to work on terrain abit
Hmmm, I have a suggestion for Blood but I think he wouldn't agree (but it would support random terrain). Though, I guess he can find a good terrainer to fix a thing or two.
> and with more modes
That was the second thing in the "to do" list.
> make 3 type of AI , easy , normal and hard
Difficulty would be set in-game or dependant on "Computer (Easy/Normal/Hard)" (y, need opinion)
> I also don't see why antonidas ghost model was used for everybody
Not many ghost Heroes in war3 you know...
> this should have a auto rematch toggle mode.
Bloodcount said:It will be added