Bloodcount
Starcraft II Moderator
- Reaction score
- 297
Yep, going to talk to tyrande, before maiking it however, most of the spells are for ground units.... I still like the toss idea though =]
The flag requires a free slot to be taken,
however when you pick it up it will NOT take a slot place which means it wouldn't be
occupied.
40% is too much - snowballing effect.- When you die you lose 25% of your all stats. The killing unit receives 40% of your stats
Add a 60 sec stock starting delay to non-damage spells and items so people don't accidentally buy wrong stuff- Most important thing: At the beginning buy damaging spells, not escaping ones, since there is no other way to get gold unless killing Ghosts.
Post #2 said:Game Guide:
First of all, there are some things in this map that would need to be remembered/memorized one way or another:
- Agility is "Spirit Power". Spirit Power is your primary attribute - your spells' power almost fully depend on it (there are a few exceptions). However, there is a limit of 100 Spirit Power and you can never pass it (so don't try).
- Strength is still Strength - gives you hit points. Cannot go over 100 (previous version(s) allowed that but sometimes things went out of control, like a Ghost with 1,000 health - totally unkillable).
- Intelligence is "Shield". Shield is usually used for an ability available at the spell shops - Mana Shield. It depends on it so it is vital to gain Shield points as well because it can save you a lot.