Waaaaagh
I lost all my rep and my title being a jerk
- Reaction score
- 70
Unit Name: Black Hand Guardian
Propour Name: Stygiaus
Primary Attribute: Intelligence
Skill One: Affliction; Curses all enemies in the target area so that they lose health every second. They amount of health lost is initially high, but diminishes quickly, fading out over a long period of time.
1.Small Area; 30 starting damage
2.Small Area; 45 starting damage
3.Medium Area; 65 starting damage
4.Medium Area; 90 starting damage
Skill Two: Beacon of Degeneration; Heals a target friendly unit or damages a target enemy unit for X health. If cast on a friend, this will jump to only friends, bouncing Y times, or, if cast on an enemy, it will jump to only enemies, bouncing Y times. Each jump heals/deals less damage.
1.80 damage, 3 jumps
2.105 damage, 4 jumps
3.130 damage, 5 jumps
4.155 damage, 6 jumps
Skill Three: Pandemic; Every time the Black Hand takes damage, he has an X% chance to transfer 65% of the damage to a nearby friendly creep.
1.20%
2.35%
3.50%
4.65%
Skill Ult: Corruption; Gives an X% chance that whenever the Black Hand attacks an enemy creep, that enemy will be converted to the Black Hand's cause (his creep's cause, that is). Units converted in this manner take Y damage per second until they die.
1.2%, 34 dps
2.5%, 26 dps
3.8%, 18 dps
The Black Hand Guardian is tough, with moderate strength, low agility and moderate intelligence. He is a tank, that draws his strength from nearby creeps. He is adept at staying in combat, destroying enemy pushes. His theme is fairly 'plague', with most of his spells involving green sickness. All of his FX are green. That's pretty much the size of it.
Propour Name: Stygiaus
Primary Attribute: Intelligence
Skill One: Affliction; Curses all enemies in the target area so that they lose health every second. They amount of health lost is initially high, but diminishes quickly, fading out over a long period of time.
1.Small Area; 30 starting damage
2.Small Area; 45 starting damage
3.Medium Area; 65 starting damage
4.Medium Area; 90 starting damage
Skill Two: Beacon of Degeneration; Heals a target friendly unit or damages a target enemy unit for X health. If cast on a friend, this will jump to only friends, bouncing Y times, or, if cast on an enemy, it will jump to only enemies, bouncing Y times. Each jump heals/deals less damage.
1.80 damage, 3 jumps
2.105 damage, 4 jumps
3.130 damage, 5 jumps
4.155 damage, 6 jumps
Skill Three: Pandemic; Every time the Black Hand takes damage, he has an X% chance to transfer 65% of the damage to a nearby friendly creep.
1.20%
2.35%
3.50%
4.65%
Skill Ult: Corruption; Gives an X% chance that whenever the Black Hand attacks an enemy creep, that enemy will be converted to the Black Hand's cause (his creep's cause, that is). Units converted in this manner take Y damage per second until they die.
1.2%, 34 dps
2.5%, 26 dps
3.8%, 18 dps
The Black Hand Guardian is tough, with moderate strength, low agility and moderate intelligence. He is a tank, that draws his strength from nearby creeps. He is adept at staying in combat, destroying enemy pushes. His theme is fairly 'plague', with most of his spells involving green sickness. All of his FX are green. That's pretty much the size of it.