Request your GUI spells here!

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yami-joey

TH.net Regular
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20
Oh wow, you're awesome. Such a genius :D I can never make GUIs like you do...awesome...

Can you please make GUI spells for is skill? Thanks a lot :D

Dragon Strike
-------------
Mech: AoE targeted (500 AoE)
Manacost: 100/120/140/160
Cooldown: 20/18/14/12
Sigfried is known for being a Dragonslayer and being able to cut a dragon's head. He jumps high in the sky and strikes a dragon, dealing damage and stuns enemies.

Animation: Using the Paladin model. A dragon is summoned and an attack animation of Paladin plays as he jumps from the ground and the earth is smashed and the dragon dies--creating a blood explosion like effect which makes opponents bleed.

Lvl 1 - 110 damage. 2 sec stun and 3 armor reduction for 2 secs.
Lvl 2 - 175 damage. 2 sec stun and 4 armor reduction for 2 secs.
Lvl 3 - 240 damage. 2 sec stun and 5 armor reduction for 2 secs.
Lvl 4 - 320 damage. 2 sec stun and 6 armor reduction for 2 secs.

THANKS A LOT :D
 

Ayanami

칼리
Reaction score
288
Oh wow, you're awesome. Such a genius :D I can never make GUIs like you do...awesome...

Can you please make GUI spells for is skill? Thanks a lot :D

Dragon Strike
-------------
Mech: AoE targeted (500 AoE)
Manacost: 100/120/140/160
Cooldown: 20/18/14/12
Sigfried is known for being a Dragonslayer and being able to cut a dragon's head. He jumps high in the sky and strikes a dragon, dealing damage and stuns enemies.

Animation: Using the Paladin model. A dragon is summoned and an attack animation of Paladin plays as he jumps from the ground and the earth is smashed and the dragon dies--creating a blood explosion like effect which makes opponents bleed.

Lvl 1 - 110 damage. 2 sec stun and 3 armor reduction for 2 secs.
Lvl 2 - 175 damage. 2 sec stun and 4 armor reduction for 2 secs.
Lvl 3 - 240 damage. 2 sec stun and 5 armor reduction for 2 secs.
Lvl 4 - 320 damage. 2 sec stun and 6 armor reduction for 2 secs.

THANKS A LOT :D

Please mention if it has to be MUI, MPI or neither.
 

HaruX123

New Member
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0
Skill No.1-Cry For Honour
Whenever Tiny get damaged from his enemy, automatically gained bonus armor and damage. The buff last for 6 seconds-disable after the buff for 2 seconds.
Level1- 3 armor , 15 damage.
Level2- 5 armor , 25 damage.
Level3- 10 armor, 36 damage.
Level4- 15 armor, 45 damage.
Level5- 20 armor, 55 damage.
Level 6- 25 armor, 68damage.
Level 7- 25 armor, 75damage.
Level 8- 25 armor, 90 damage.
Levl 9- 30 armor, 100 damage.
Level 10- 30 armor, 120 damage.

Skill no.2- Scary Soul.
Darklord have 20% chances to unleash his victims soul to the enemy in 450 AoE.(Can the effects like Shadow Fiend's ultimate..the scary soul?)
Level1- deals 90 damage.
Level2- deals 145 damage.
Level3- Deals 180 damage.
Level4- Deals 200 damage.
Level5- deals 255 damage.
Level6- Deals 300 damage.
Level7- Deals 340 damage.
Level8- Deal 380 damage.
Level 9- Deals 425 damage.
LEvel 10- deals 445 damage.

Skills no3-Dark Portal.
Summon a dark portal in 1 place, then the dark portal release its soul to damage the enemy.The dark portal can last for 30 seconds.
[Its similar like Xhero Siege. . . that was cool]
LEvel 1- deals 90 for each atk.
Lvl2- " 30 " " "
Level 3- " 50 """
lvl4- " 70 " " "
lvl5- " 80 """
lvl6- " 100 """
lvl7- " 110 ""
lvl8- " 125 " " "
lvl9- " 130 " " "
lvl 10- " 150 " " "
" are repeating those missing words.

Skills no,4- Hunger for Soul.
This dark lord is a very dangerous guy ever, he will get life back whenever his attack his enemy. Besides, if his h/p is 40% below, he started to attack swiftly.
Lvl1- Lifesteal for 10% | 10% AS+
Lvl2- lifesteal 15% | 15 AS
Lvl3- lifesteal 18% |18 AS
Lvl4- lifesteal 25% | 25 AS
Lvl5- lifesteal 28% |28AS
Lvl6- Lifesteal 35% | 35 AS
Lvl7- lifesteal 37% |40 AS
Lvl8- lifesteal 40% | 45 AS
Lvl9- lifesteal 40% |55 AS
Lvl10- lifesteal 45% |60 AS.

Well, i hoped my wishes come true...please help me with it.
Thank you,
Wish you all a happy hollidays.
 

xan029

New Member
Reaction score
2
hello, i would like to request a simple 1 gui spell. can?

Arcane Disruption(Passive,Buff-Debuff)

Theme: Mana Manipulation
Role: Aoe Slow, Aoe speed boost

Description

Corvus has learned that nothing is ever created nor lost. He is capable of profiting from all the energy dissipated or gained.

Level 1 - 4% SpeedBoost whenever Allies/Corvus have 60% or above of their max mana. Enemies under this aura with 21% of their max mana will be slowed for 4%.
Level 2 - 8% SpeedBoost whenever Allies/Corvus have 60% or above of their max mana. Enemies under this aura with 21% of their max mana will be slowed for 8%.
Level 3 - 12% SpeedBoost whenever Allies/Corvus have 60% or above of their max mana. Enemies under this aura with 21% of their max mana will be slowed for 12%.
Level 4 - 16% SpeedBoost whenever Allies/Corvus have 60% or above of their max mana. Enemies under this aura with 21% of their max mana will be slowed for 16%.

AOE: 700
Cooldown: n/a
Mana Cost: n/a
 

super_nova

Member
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0
Hmm..
Excuse me, The Balanar hero that N(O.O)B created its not yet completed i guess..
Because i can't see his different between night or daytime... :(
 

N(O.O)B

New Member
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27
Hmm..
Excuse me, The Balanar hero that N(O.O)B created its not yet completed i guess..
Because i can't see his different between night or daytime... :(

I'm terribly sorry, I made a minor triggering error where, instead of resetting the value of the "Hunter in the Night" skill to "1" (so he wouldn't gain any bonuses) I reset it to his regular level (so he would skill get the regular bonuses) whenever it was daytime. That was the only skill not functioning properly during the day, though you can't see the other skills very clearly (as it's hard to see the difference between an 8 and 5 second duration, or between 40% and 10% miss). Here's the *fixed* version.
 

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icepig01

Member
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4
I'm terribly sorry, I made a minor triggering error where, instead of resetting the value of the "Hunter in the Night" skill to "1" (so he wouldn't gain any bonuses) I reset it to his regular level (so he would skill get the regular bonuses) whenever it was daytime. That was the only skill not functioning properly during the day, though you can't see the other skills very clearly (as it's hard to see the difference between an 8 and 5 second duration, or between 40% and 10% miss). Here's the *fixed* version.

Erm, i think there is abit 'not right' about the spells...

Can u double check it?

And upload the map name it 'final'?
 

Finestdeath

New Member
Reaction score
10
erm, glen,
are you still continue with my spell request that are not yet started.

Give him time, don't be rude. Its already a good thing that he agreed (By putting your name together with your spell request up). And there are other people that have been waiting longer, yet they didn't complain. If you are in a rush or something, why not try making the spell yourself? Hope I don't make you angry or any sort. Just voicing out.
 

icepig01

Member
Reaction score
4
I do not take spell pack requests anymore. Unless you have a single spell request.

OKay then, i hoped 2 spells will make my wish come true.

1st spell: Cry
Skill type: Passive
Self.
>As Pebbles got hit by his enemy, he cry , then he gained armor and bonus attack damage.
Lvl1: 5 armor / 15 dmg ++
Lvl2: 10 armor / 25 dmg++
Lvl3: 25 armor / 55 dmg ++
Lvl4: 30 armor/ 75 dmg ++
LVl5: 35 armor/ 90 dmg ++
NOTES**: The first buff whenever he got hit by his enemy, last for 6 seconds. Afterwards, this skill temporaly disable for 2.5 seconds and activated back as ussual. (same as the spell request ' Star Cry' by me last time)

2nd skill: Burning Stomp
Targeting type: Target unit.
Magical type ability.
AoE : 210
>Dorky Clause jumps up high on the enemies, then stomp the enemies. The burning aura , burns for 3 seconds.
Lvl1: Stomp deals 125 damage / burns 15 hp/per scond
Lvl2: Stomp deals 215 dmage / burns 25hp/per second
Lvl3: Deals 300 damage / burns 30 hp/per second
Lvl4: Deals 375 dmg / burns 35 hp/per second
Lvl5: Deals 425 dmg/ burns 50 hp / per second
NOTE**:: -Add fire effects whenever caster cast the spell.
-Make sure the caster jump. =)
-Make the screen shake whenever the caster cast the spell.(magnitude)
 

xan029

New Member
Reaction score
2
hello, i would like to request a simple 1 gui spell. can?

Arcane Disruption(Passive,Buff-Debuff)

Theme: Mana Manipulation
Role: Aoe Slow, Aoe speed boost

Description

Corvus has learned that nothing is ever created nor lost. He is capable of profiting from all the energy dissipated or gained.

Level 1 - 4% SpeedBoost whenever Allies/Corvus have 60% or above of their max mana. Enemies under this aura with 21% of their max mana will be slowed for 4%.
Level 2 - 8% SpeedBoost whenever Allies/Corvus have 60% or above of their max mana. Enemies under this aura with 21% of their max mana will be slowed for 8%.
Level 3 - 12% SpeedBoost whenever Allies/Corvus have 60% or above of their max mana. Enemies under this aura with 21% of their max mana will be slowed for 12%.
Level 4 - 16% SpeedBoost whenever Allies/Corvus have 60% or above of their max mana. Enemies under this aura with 21% of their max mana will be slowed for 16%.

AOE: 700
Cooldown: n/a
Mana Cost: n/a

like mine:D
 

Kibaranger

New Member
Reaction score
0
About the Plasma Field and Eye of the Storm spell requested by puppetmaster, they don't seem to have any problem in the spell template map, but when it come to my map, the periodic trigger only work once, and the next time they are turned off already...

I copy exactly all the dummy units and abilities, variables. So what's the error there ? :confused:
 

avalya

New Member
Reaction score
37
icepig, single spells are one. One is one. One plus one is two. Two is what you requested. Two is not single. Two is not one. One is the number of requested spells he will take from any one person. Two is wrong. Please read what other people post.
 

Ayanami

칼리
Reaction score
288
About the Plasma Field and Eye of the Storm spell requested by puppetmaster, they don't seem to have any problem in the spell template map, but when it come to my map, the periodic trigger only work once, and the next time they are turned off already...

I copy exactly all the dummy units and abilities, variables. So what's the error there ? :confused:

Did you set the array number to 100 in the variable editor?

@ icepig01
I hope you understand the difference between one and two.
 

Kibaranger

New Member
Reaction score
0
No, they're all at 1, not 100. I check and check over, but they're still get the same error. The abilities can only be used once, then the periodic triggers automatically turned off then.
 
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