The Spell Request Thread!

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ironfist19

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Spell Name : Triple Slash

Spell Type : MUI

Description :
<the hero slashes at different angles/points while he is invulnerable, the unit who is targeted can move. when the targeted unit moves the hero slashing also follows.>
The hero slashes the enemy (like omnislash but 3 slashes only) and deals X damage and decreasing the armor of the enemy by X at the end of the slashes.

Level 1 - Slashes 3x ( 45 damage each slash ) and decreasing armor by 3. (The decreasing armor is at the end of the slashes.
Level 2 - Slashes 3x ( 55 damage each slash ) and decreasing armor by 4.
Level 3 - Slashes 3x ( 65 damage each slash ) and decreasing armor by 5.
 

AKDevil

New Member
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um, dont really know if this qualifies as a spell pack for you, because one spell works off the other, but

Plague of the North - passive on attack, deals X damage every 2 seconds and also adds minor chill effect, contracted from being attack by the Hero, spreads to nearby units on contact with infected units. only dispellabe by consumption. Coupled with Consumption
lvl 1 = 4 damage, 20 sec duration
lvl 2 = 6 damage, 30 sec duration
lvl 3 = 8 damage, 40 sec duration
lvl 4 = 10 damage, 40 sec duration

Consumption - AoE targets point, forcefully draws out the Plague of the North, instantly dealing the remainder of its damage, but removing the plague from the affected units. also heals and restores mana to the caster for % of damage dealt.
lvl 1 = 300 AoE, 15% as health
lvl 2 = 350 AoE, 25% as health, 5% as mana

only needs to be MPI
 

Icarus

New Member
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This is an ability for a Naruto map I'm creating, I'll try to explain it so you won't need to of seen Naruto to do it.

Uzumaki Barrage

Spell Type: Doesn't matter as only one unit will be using it on my map

Description: The user creates 3 clones, which knock the target into the air, dealing damage equal to 40*level of ability. The user then jumps above the target and knocks them back down, dealing another 2 sets (one for the knock and another for when they hit the ground) of the same amount of damage as before (40*level of ability). he user then returns to the ground and the clones disappear.

Other Remarks: No idea if this is even possible, but hope it is. Best of luck :D.

Icarus
 

Chris93

Active Member
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5
http://www.heroesofnewerth.com/heroview.php?hid=124

The Rocket Barrage from HoN:

A dummy unit that explodes on impact creating a 0.1 s stun + dealing 50/75/100 dmg


Action > Target Position
Type > Nonneutral Organic Enemy Units

Type: Magic
Range: 3,000
Radius: 150
Mana Cost: 60 / 70 / 80
Cooldown: 1.5 Seconds

Is it possible to have a skill that got charges with cooldown just like an item except that it recharges itself?
 

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
Reaction score
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Spell Name: Soul Resumption

Spell Abilities: 2 (Soul Resumption Active) and (Soul Resumption Passive)

Spell Effect: Each time when a hero kills an unit, he gains one soul. The soul is being stored into a variable, which is later used to determine damage of his ability ''Soul Resumption Active'', dealing each time 4% damage inside 400 area of effect for each Soul the hero kills.

Example:

One Soul - 4% Strength Damage
Two Souls - 8% Strength Damage
Three Souls - 12% Strength Damage

and so on.

Note: the passive one should have capacity of 10 levels, but you create only three so I can figure out everything.

Also, I want to apply this effect with souls on another ability, Soul Heal. It will heal 4% of his total Strength as well each time when he kills a soul.

ADDITIONAL EFFECT:

If you can create this additional effect, it would be lovely, but if you can't, then it's fine, no big deal at all.

So, if the hero which casted a spell doesn't have souls or he doesn't damage an enemy, he will lose 12% of his total HP.

Example:

Current HP - 1000 (-12%) = 880.

oO though you was gonig to do it by yourself? :p

well here is a version i did in 15 min may not work as oyu wanted but i think it does :p
 

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  • Soul Resumption Active.w3x
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Ayanami

칼리
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I greatly apologize for the extremely long delay. Can you guys inform me if you still need your spells done. Thank you for your understanding.

Completed the spell Penance.
 

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  • Penance.w3x
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rongheng

New Member
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I would like to request this spell:Enclose:

The hero casts this spell on 1 unit. 7 dummy units with locust(the 1 tat makes the unit unclickable) encloses the enemy from a 800 aoe and encloses till he is completely enclosed. There will also be another 7 dummy units with locust on top of the first set of dummy unit doing the same thing at the same time (flying above) and another set of 7(above the second set). Concluding to 3 sets of 7 making 3 levels doing the same enclosing thing at the same time. Then damaging 100(pls make the damage changable). There will also be playing a sound in the middle of casting till the end. After the spell ends, make the enemy have the buffs Freezing Breath and slowed for 25 seconds.
Pls include notes on teaching how to make the spell if possible too. TY:)

erm do i nid to give u credits for putting this spell in my map?
 

Ayanami

칼리
Reaction score
288
I would like to request this spell:

The hero casts this spell on 1 unit. 7 dummy units with locust(the 1 tat makes the unit unclickable) encloses the enemy from a 800 aoe and encloses till he is completely enclosed. There will also be another 7 dummy units with locust on top of the first set of dummy unit doing the same thing at the same time (flying above) and another set of 7(above the second set). Concluding to 3 sets of 7 making 3 levels doing the same enclosing thing at the same time. Then damaging 100(pls make the damage changable). There will also be playing a sound in the middle of casting till the end. After the spell ends, make the enemy have the buffs Freezing Breath and slowed for 25 seconds.
Pls include notes on teaching how to make the spell if possible too. TY:)

erm do i nid to give u credits for putting this spell in my map?

Any certain speed you want the Locust units to travel at? So, level 1 will only have 7 dummy units while level 2 has 14, etc? What sound would you like? Is this channeling? Does it need to be MUI?
 

sylvannis mb

New Member
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6
Spell Name: shield from fire

Spell Type: ummm, not sure ?

Description: Ok from what ive done, its based on spirit link, where it connects to 30 units, but all the damage done to those units is transferred to the spell caster, but divided by 10. The spell was fine until i needed it to only block fire damage. So same spell as ive said, but only fire damage blocked.
 

Devalut

TH.net Regular
Reaction score
7
I greatly apologize for the extremely long delay. Can you guys inform me if you still need your spells done. Thank you for your understanding.

Completed the spell Penance.

The shield spell

that blocks 500 physical and spell damage

still waiting on that
 

rongheng

New Member
Reaction score
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Any certain speed you want the Locust units to travel at? So, level 1 will only have 7 dummy units while level 2 has 14, etc? What sound would you like? Is this channeling? Does it need to be MUI?

erm its not channelling and no nid MUI.
the spd would be 500 and include how to change spd if i want to.
and u misunderstood my spell, it only has 1 lvl.
the lvl i am refering to is they are on top of each other.
ohh and the sound i would add it in myself. ty
 

massive

New Member
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Not Sure Which Form it should be in or sth..
Anyways
Name:Cling Bomb
Mana Cost:120.CD 60 Seconds
Description:The Bomb Master(hero) Plants a Cling Bomb On The Enemy That Lasts For 5 Seconds Before Exploding and Throwing Enemy Into The Air within 300 range.(If Can Be Done.)
3 Levels.Required Level 5
Level 1:.Deals 400 Damage,Stunning Enemy for 2.5 Seconds.(300 AOE)
Level 2:.Deals 600 Damage,Stunning Enemy for 3 seconds.(500 AOE)
Level 3:.Deals 800 Damage,Stunning Enemy for 3.5 seconds(550 AOE)

Bomb Master Has To Get in 150 Range with Enemy In Order To Plant It.
Colourful...I Knw..
:eek:Thanks:eek:
Bomb Master Hero NOT Needed,Just Use Any Hero ;D
 

hgkjfhfdsj

Active Member
Reaction score
55
Failenx
Spell Name: Requiem
Summons a coffin for the Vampire to rest in. The coffin has a certain amount of HP. Can only be used during the day.
Description:
Level 1 - Summons a Coffin with 75% HP of Vampire. When entered, the Vampire will regenerate 2% HP/MP every second until he exits or the casket is broken.

a few issues to point out
- uses forceuikey due to problems with begin casting with summoning spell
- "Must target Peon" in gameplay interface is used achieve the error when targeting a unit that is not the vampire–– it will clash if you have any orc burrows in function in your map
- 'can only be used during night––seems more logical..reply if its actually 'day'
- enable SimError if you have newgen, otherwise paste functions in map header
- sadly no coffin model :p
 

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  • Coffin - Failenx.w3x
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Ayanami

칼리
Reaction score
288
Spell Name: shield from fire

Spell Type: ummm, not sure ?

Description: Ok from what ive done, its based on spirit link, where it connects to 30 units, but all the damage done to those units is transferred to the spell caster, but divided by 10. The spell was fine until i needed it to only block fire damage. So same spell as ive said, but only fire damage blocked.

Fire? Is that a damage type?

Not Sure Which Form it should be in or sth..
Anyways
Name:Cling Bomb
Mana Cost:120.CD 60 Seconds
Description:The Bomb Master(hero) Plants a Cling Bomb On The Enemy That Lasts For 5 Seconds Before Exploding and Throwing Enemy Into The Air within 300 range.(If Can Be Done.)
3 Levels.Required Level 5
Level 1:.Deals 400 Damage,Stunning Enemy for 2.5 Seconds.(300 AOE)
Level 2:.Deals 600 Damage,Stunning Enemy for 3 seconds.(500 AOE)
Level 3:.Deals 800 Damage,Stunning Enemy for 3.5 seconds(550 AOE)

Bomb Master Has To Get in 150 Range with Enemy In Order To Plant It.
Colourful...I Knw..

Do you mean throw the units up until 300 height?
 

Ayanami

칼리
Reaction score
288
Completed the spell Energy Shield requested by Devault.
 

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  • Energy Shield.w3x
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