Spell Name: Soul Resumption
Spell Abilities: 2 (Soul Resumption Active) and (Soul Resumption Passive)
Spell Effect: Each time when a hero kills an unit, he gains one soul. The soul is being stored into a variable, which is later used to determine damage of his ability ''Soul Resumption Active'', dealing each time 4% damage inside 400 area of effect for each Soul the hero kills.
Example:
One Soul - 4% Strength Damage
Two Souls - 8% Strength Damage
Three Souls - 12% Strength Damage
and so on.
Note: the passive one should have capacity of 10 levels, but you create only three so I can figure out everything.
Also, I want to apply this effect with souls on another ability, Soul Heal. It will heal 4% of his total Strength as well each time when he kills a soul.
ADDITIONAL EFFECT:
If you can create this additional effect, it would be lovely, but if you can't, then it's fine, no big deal at all.
So, if the hero which casted a spell doesn't have souls or he doesn't damage an enemy, he will lose 12% of his total HP.
Example:
Current HP - 1000 (-12%) = 880.
I would like to request this spell:
The hero casts this spell on 1 unit. 7 dummy units with locust(the 1 tat makes the unit unclickable) encloses the enemy from a 800 aoe and encloses till he is completely enclosed. There will also be another 7 dummy units with locust on top of the first set of dummy unit doing the same thing at the same time (flying above) and another set of 7(above the second set). Concluding to 3 sets of 7 making 3 levels doing the same enclosing thing at the same time. Then damaging 100(pls make the damage changable). There will also be playing a sound in the middle of casting till the end. After the spell ends, make the enemy have the buffs Freezing Breath and slowed for 25 seconds.
Pls include notes on teaching how to make the spell if possible too. TY
erm do i nid to give u credits for putting this spell in my map?
I greatly apologize for the extremely long delay. Can you guys inform me if you still need your spells done. Thank you for your understanding.
Completed the spell Penance.
Any certain speed you want the Locust units to travel at? So, level 1 will only have 7 dummy units while level 2 has 14, etc? What sound would you like? Is this channeling? Does it need to be MUI?
Spell Name: Requiem
Summons a coffin for the Vampire to rest in. The coffin has a certain amount of HP. Can only be used during the day.
Description:
Level 1 - Summons a Coffin with 75% HP of Vampire. When entered, the Vampire will regenerate 2% HP/MP every second until he exits or the casket is broken.
Spell Name: shield from fire
Spell Type: ummm, not sure ?
Description: Ok from what ive done, its based on spirit link, where it connects to 30 units, but all the damage done to those units is transferred to the spell caster, but divided by 10. The spell was fine until i needed it to only block fire damage. So same spell as ive said, but only fire damage blocked.
Not Sure Which Form it should be in or sth..
Anyways
Name:Cling Bomb
Mana Cost:120.CD 60 Seconds
Description:The Bomb Master(hero) Plants a Cling Bomb On The Enemy That Lasts For 5 Seconds Before Exploding and Throwing Enemy Into The Air within 300 range.(If Can Be Done.)
3 Levels.Required Level 5
Level 1:.Deals 400 Damage,Stunning Enemy for 2.5 Seconds.(300 AOE)
Level 2:.Deals 600 Damage,Stunning Enemy for 3 seconds.(500 AOE)
Level 3:.Deals 800 Damage,Stunning Enemy for 3.5 seconds(550 AOE)
Bomb Master Has To Get in 150 Range with Enemy In Order To Plant It.
Colourful...I Knw..