Well, I thought I might as well take the time to post more pictures while we're discussing more internally.
Terrain is pretty much all done, but I had a few issues putting it together due to a design oversight, nonetheless you can expect terrain progress to be very rapid now.
To the left is the construction module, the right is the mineral processing module.
And finally, I have a confession.
I went overboard.
Chances are, very few of you will be able to run this on High, let alone Ultra.
I apologize for this, I'll be doing my best to optimize it after we have all of the terraining down and set.
I'm back with more screenies of the hanger bay. I'll actually post the beginning to end works if anyone is interested in my methods of terraining.
The hanger is whole lot more 'cleaner'. You can expect much of the next terrain to be more or less this 'much' in terms of GPU strain now. I get about 30-35FPS on my laptop while viewing it.
That concludes the entire bottom floor if you include the Shield Core. Next up: Top Floor!
So, the plan is to have a big release featuring boarding, hacking and the new terrain. This will be released in a couple of weeks, hopefully around the same time as the release of the Starcraft 2 1.5 patch.
I have to give credit where it's due. The terrain is all Syndrome's work and most of the hacking was done by friend Exuvo. I fixed the output part and made it look nicer. I don't think it took that long for Exuvo to make the hacking. 1-2 days of work.
The video however, all my work! It's a piece of art, though I say so myself.
Oh wow, it's getting popular again. I just played a full game on NA and it was nice. The uploaded version is pretty old though and most of the bugs and weird messages are fixed on the current version. I am waiting for a big release before I publish the new version though.