the Immortal
I know, I know...
- Reaction score
- 51
Could someone kind enough explain to me or point me to a resource why dynamic/local triggers are considered bad (considering they are destroyed correctly, including ta, attached data, etc, etc..), and in similarly the same question about timers/groups?
Only for the speed gain? (*cough* talking about speed in a 7-years-old engine)
Or 'cause of some kind of leaking?
Or what?
So why "the mantra is that dynamic triggers are evil"? What's the gain in dynamically recycling instead of dynamically creating/destroying 'em?
Only for the speed gain? (*cough* talking about speed in a 7-years-old engine)
Or 'cause of some kind of leaking?
Or what?
So why "the mantra is that dynamic triggers are evil"? What's the gain in dynamically recycling instead of dynamically creating/destroying 'em?