Separate names with a comma.
Discussion in 'Systems and Snippets' started by Jesus4Lyf, Jun 30, 2009.
mmhm thinking about it, you're right :nuts:
it looks wierd and freekish... I LOVE IT. I mean, it won't fit a normal map, but it is a must have for any map with mages or magical mayhem.
if i try to play this map i get an error do i need something to play it ?
You need NewGen to open it in WE.
If you do the following with no steps in between it should work regardless, I think:
1. Download it.
2. Open it in editor.
3. Immediately hit test map.
Doesn't work if his 'editor' is vanilla WE .
Wanna link him to NewGen? XD
I thought it might work because it may not re-save the map. Maybe I'm wrong.
Jass NewGen Pack.
And I'm pretty sure it would error because the editor still tries to save when you Test Map .
Although if you open the map from WC3 directly you don't need NewGen.
I see someone mentioned unit recycling, which is something you really must do.
There are few reasons:
edit. Ok, good you have it there. Shoulr read the code before posting,..
I thought that it was heroes.
Doesn't really look like rain... but that's the model's fault, not yours. Some cool effects with different models though, nice work.
this is completely awesome but can it make snow fall in a Certain AOE?
1000 limit brought me to 30 to 52 fps, its neat, good job.
it would be really cool if it could somehow form a puddle, like check for rain drops near it and push each other haha
Hmmm..... lemme test this now I WANT YOUR BABIES Maybe you should add in a timer in-game so we know how long we last
From 60 FPS to 10 FPS at 1000 limit. I was in it for 1:30.
Could work for a moving waterfall
That's what I originally wanted to do, but I couldn't think of a nice efficient way of doing so. I might experiment with collision size some time.
Just play with the way Min and Max X and Y are set in the initialiser. You should be able to have multiple coppies of this library in your map with different names. Oh, and I suppose you should change the dummy unit type... You'll figure it out. :thup:
What if you merge two small raindrops into one bigger raindrop when they collide? (Up to a certain size to prevent uber uglyness...)
Then the system must perform an additional 400*32 (12800) complex calculations per second to perform something that probably detracts from the point of the system. Not a bad thought, but rain forms streams more than clumps...
I think it will become laggy if you do so.
It's already laggy. At 400, I get 20 fps.
At 1000, I get an amazing 5.
Mine was 30 - 7.