Jesus4Lyf
Good Idea™
- Reaction score
- 397
As opposed to artificial exploiting the unit score to win without fighting at all?So that when it's 15 seconds remaining, AIs will go and camp around the Fountain of Healing?
Cool. Yay.Anyway, gathering only the intel what you can see by clicking sounds reasonable.
Now seriously... IsUnitVisible or IsUnitInRange + sight check? (Haven't tested IsUnitVisible.)
I don't mind either, the range thing will allow the heroes to find eachother better... And a nasty exploit I'm gonna enjoy called trying to cast on what you can't see...
Can I double free handles to screw up the opponents script? (Dumb question, but I don't think it was mentioned in the rules. And I can reliably double free handles. XD)
SERIOUS QUESTION: Can I spawn dummy units with locust to scan pathing options?
How laggy can the script be?