RaiJin
New Member
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how about spell resistance reduction? physical damage Amplify/reduction
See Damage.how about spell resistance reduction? physical damage Amplify/reduction
It took ages to write the system, I'm not quite as inspired to write a demo map.Why does the example map have only one example function?
Stun all units for 5 seconds, duh
Some other examples could show the real power of Status
I don't see the pros. But I see that con.The only -possible- con would be that Blizzard might fix it.. which I really really doubt will ever happen.
I knew I forgot something...Any chance of adding hp and mana regen?
A few suggestions for additional things for this system to handle:
- Resistant Skin
- Percentage armor mod (Devotion Aura has a percent option)
- Percentage attack damage mod (Elune's Grace for hidden, Cripple for visible)
- Movement speed, constant/percentage?
[/questionablyhelpful]
There is no ability to add x mana regen per second. This means I could do it with a periodic function, but I think I'd prefer people to do this themselves. What do others think? Should I include a triggered mana regen? Perhaps I should.Any chance of adding hp and mana regen?
Double attack is way too random IMO. Id rather see some systems with allows not only double attacks but triple attacks, quadro attacks and N attacks and stuff like that. ( You get the point. )
It is tested and works properly, it makes it so when a unit's attack hits, another attack is launched. Only is really cool for ranged units, because it shows another projectile. Triple/Quadro attacks etc are not possible as far as I know, without direct and specific unit triggering.If DoubleAttack is what I think it is, and works properly, that is an awesome status.
I dont mean to disrespect your hard work with all these cool systems, but you tend to throw too much random stuff to your systems sometimes.
I agreed with your current opinion, until I came to agree with your previous opinion.Also, Im not really a fan of little systems like these.
I would rather see some big bad ass buff system, that allows you to create triggered custom buffs, that can have various effects, like stun, spellcast disable, attack disable and total disable, as well as stats modifying stuff, ( example: attack, armor, strength, manaregen, movespeed )
There is no ability to add x mana regen per second. This means I could do it with a periodic function, but I think I'd prefer people to do this themselves. What do others think? Should I include a triggered mana regen? Perhaps I should.