Skeletal Archers
Skeletal Archers are one of the "Choice" units in the Undead Scourge, with the other choice being the Crypt Fiend. They are swift archers with low health and decent damage. They can learn the Burning Bones ability, which gives them increased attack power.
Cool... But... the ability isn't really undead like. I know what you want them to be: the exact oposite of the crypt fiends. Well, to be honest This is my suggestion here: Use the ability Bloodless beat
Bloodless Beat When a unit in Aoe of 450 dies, the unit who posseses this skill is going to get a permenent 7% attack speed and 4%moovment speed. stacks up to 4 times. When the ability is maxed, the skeleton archer gets a small cold shlouder ability( 7% attack and movment speed reduction. Stacks)
Witch Elves
Witch Elves are nimble assassins of the Undead Scourge. They are undead elves, and can learn the Dexterity and Leap abilities. Dexterity is evasion, whilst Leap is a targeted jumping ability. They are built from the Dark Seminary, a "choice" building.
Uh.... Elves and flight? Why not "Shadow Dash" instead? It is a bit logical and besides, I have another idea for the jumping ability.
The idea: A new unit called, Hunter. This is a ghoul, with attachments on his hands. He is fast good armor and dps but low hit points. He has the hunt ability.
Hunt- The unit jumps and falls on a target stunning it for 2.6 seconds. If there is no unit in range of 300 of the targeted unit, the hunter will catch the unit and jump back, draging it with him to the original position of the hunter.
Black Knights are tough, medium damage T2 melee units. They are undead elves, built from the Dark Seminary, a "choice" building. They carry a Broadsword, which they can cleave with. Also, they can learn Shadow Scream, which taunts nearby enemies. They work well with their Witch Elf counterparts at assaults, because as they take all the damage with taunt, Witch Elves can Leap in, flank, and deal damage without having to worry about taking damage.
Cool. Ability suggestion: Terrorblade(passive, researchable) Whenever a unit is attacked by a Black Knight there is a 19% on attack that the Black knight is going to dmg him for another 30 dmg.
The ability is just for a bit of extra attack power
Thanks :thup:Scalefiend Terrors
Scalefiend Terrors have very low health, and very high attack, and also very fast movement speed. They are undead snap dragons, and are built from the Scalefiend Shrine, a "choice" building. They can walk on water, and learn the Mana Poison, which drains an enemies' health whenever a Terror attacks them. They can also learn Misdirect, which forces all nearby enemies to attack a target ally. These are very useful, because they can be very strategic. They can force all units on a very tough target, or, if they're in a pack, kill a lone hero. They can do this by Misdirecting each other, so the hero is constantly moving and not attacking.
Cool!
I forgot to edit that one, he does have an ability called Blight Mist, which creates a mist of blight in an area which gives allied increased regeneration and causes enemies to miss.Scalefiend Crusher
Undead Naga; can walk on water and is built from the Scalefiend Shrine, a "choice" building. They have... ?? Need ideas!!
They have.... Eye of the Storm, Runic weapon and Bleeding Hatred.
Eye of the Storm: The caster knockbacks a unit with a lightning burst and purges him. Deals 80dmg. No mana cost, 12 sec cooldown and... unit targeted.
Runic Weapon- The unit wields a weapon that has hidden potential. There is a 20% on attack that the weapon will release a fatal blow that is going to knockback the unit it struck. The knockback lasts 1.5 seconds. If the knockbacked unit bumps into anything he will suffer 20 dmg.
Bleeding Hatred: When the Scalefiend Crusher hits the same unit 5 times hi is going to get 30% movment speed bonus (the crusher that is) untill he changes the target or the target dies. Doesn't work on heroes.
Blightwing
Blightwings are T2 flying undead Nerubians. They are fast, have medium health, and very good damage, but can only attack air units. However, they can learn Cocoon, which pulls a ground target up into the air, immobilizing the Blightwing and the target. This is good, because if Blightwings are in packs, they can easily rip apart individual ground units.
Blight release: The blightwing blights a targeted area (good for strategical use)
Thanks, looking forward to seeing your ideas.Nice concepts to begin with, Bloodcount.
However, Blightwing is amazing concept. Liked it.
I may help too... I have little-bit talent with these kind of Moddings.
Ok, going to re-work the current ideas. Just a question, what is OP ?
I still do need another idea for this guy though.
That's a pretty good idea...actually, maybe that could be an upgrade for Blightmist, giving it a "death and decay" sort of feel, although it wouldn't be too powerful. I dunno, your call, Erode sounds good too.Hm a water sort of thing would be good.
Maybe Erode?
It shoots a wide burst of water traveling a distance, which damages buildings, destroys trees, and lowers enemy movement speed?