Edit II: Your pathing is screwed at 1100, -1730. >_> lol
It's screwed in a lot of places. Plus, some spots are so small Tauren Chieftain and other larger heroes can't fit through them, so small heroes have an advantage.
Edit II: Your pathing is screwed at 1100, -1730. >_> lol
we are allowed to call for every data a real player would know. of course if a bloodmage casts a point targeted spell a real player would know he is casting flamestrike because he aint got any other point targeted spells.
same goes to most other questions, what a real player would know the ai should as well.
Must be true, there's no submission yet and we're 2 days from deadline.
of course that can't possibly be because 2 weeks is a too short time
Any answers? I need to start my AI, and I CANNOT do so until I decide a hero based on that first question.Can you please set the terrain to explored so that blink doesn't bug?
Also, is vJass allowed?
I don't think I'll be able to watch these AIs.
I'm leaving on Saturday.
Coming back in about 2 weeks.
I'd rather there are no comments apart from either me or Andrew.
If someone else is essential, then preferably someone literate.
I like to watch too and commentate but may i if i dont submit any AI's
Can you please set the terrain to explored so that blink doesn't bug?
Edit: Also, is vJass allowed?
Are we allowed to ask GetUnitFacing() on visible units?
Are we allowed to get the position of all Health Shrines / Mana Shrines / Graveyards on map initialization?
Are we allowed to monitor the damage that the units do and this way see that the illusions are the ones that do 0 damage, or if we damage the unit, we get a higher then normal damage?
Are we allowed to use GetTerrainCliffLevel()?
Are we allowed to ask the ability ID of a casted spell at casting start or do we need to wait till the actual effect?
Are we allowed to ask the ability ID of a casted spell if only the hero is visible (the spell location not)?
Are we allowed to ask the ability ID of a casted spell if only the spell Location is visible (the hero not)?
Are we allowed to ask for the move speed of a(visible enemy) unit?
Are we allowed to ask for buff levels?
Are we allowed to ask for the level of a casted spell?
I'll volunteer commentate.
Basically the AI is allowed to use whatever it can see, does this include getting the location for neutral buildings on the minimap?
Also, many of the good players memorize cooldowns, manacost, etc. of spells, is the AI allowed to share similar behaviour?
If so, are we allowed to make use of vJass' struct from .slk feature?
*Edit*
Are we using 1.23 or 1.23b+?
i think with explored Jesus means that the terrain has been visible to the player once before (like create a visibility modifier across the map, and then remove it). Fog of War would still be present. Blink cannot be casted on spots that have never been visible to the player.